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Wonderkamers

An Interactive Museum Exhibit for kids at the Kunstmuseum Den Haag

Client: Kunstmuseum Den Haag
Role: Educator Digital Curriculum & Tech Facilitator

Project Overview

Kunstmuseum Den Haag has reimagined the museum experience with its award-winning Wonderkamers, an interactive, gamified journey that combines art, play, and creativity.

 

Targeting children aged nine and up Wonderkamers breaks away from traditional museum norms by blending physical and digital interactions the museum makes art approachable for the whole family.

For this project I conducted user testing to map out al software and UX bugs. I also thought high school classes the museums educational program of the Wonderkamers. 

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Key features

Immersive Exploration
Visitors enter a world designed to inspire curiosity and wonder. Spanning 13 thematically unique chambers, participants interact with art, fashion, photography, applied arts, and architecture. 

Gamified Learning

The experience is a guided museum iPad game that blends digital and physical tasks. Guided by the games interface visitors are challenged to compete and complete a variety of quizes ranging from dancing with Mondrian to strutting down the Catwalk. The Wonderkamers challenges kids with tasks are both fun and thought-provoking. 

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"On the Runway" Game centered around the Museums Fashion collection

"Build with Berlage" Building Game around the museums famous architecture

Curate your own exihibition in the miniature museum to complete the game

Queen Maxima of the Netherlands and Queen Rania of Jordan visit the exhibit.

Impact

By combining storytelling and gamified learning  the Wonderkamers exhibition at the Kunstmuseum Den Haag positioned  the museum as a industry leader in innovative cultural experiences. 

Projects like Wonderkamers demonstrate how thoughtful UX design can redefine cultural engagement and introduce audiences to art in a fresh, memorable way.

Scan the QR codes on the floor to navigate through the Wonderkamers

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